One of the first steps that you need to do is buy a Mac. A Mac
with an Intel-based processor which runs the Leopard version of MacOS X
will suit you fine. A top of the range model is not necessary. Any Mac
which can afford maneuverability for the developer will be needed. Mac
Minis are more than powerful enough and can be serviceable if one
already has PCs and a bunch of devices. Mac Minis are good to move
around too. Developers can take them home for continuing their work.
Owning the SDK is the next step. Apple provides the free SDK which is required for iPhone development and includes that an average developer needs to get going. It includes the development environment Xcode and the iPhone Simulator which is required for testing. There are some performance analyzers too, template-like interface builders and a huge reference library with enough documentation.
The third and one of the most important parts for iPhone app development is to learn Objective C. It is the primary programming language which is required for app development and an extension of C with OOP principles along with scripting elements. Any developer with previous programming experience will find it easy enough to transfer their skills for mobile app development.
The official Apple SDK has good details about various features and one can get clarification on anything.
To start out with development, the fourth step is to start writing something. Get a project to work on and start coding with Objective C. A Java programmer can also adjust and practice his or her programming skills for getting a project done.
A couple of modification tasks can help if one has not actually commenced on an original project. The SDK includes a host of sample projects which can help the developer with several aspects of development. One can start there with the process and just reverse engineer it. One can add new features and even create a new game.
The fifth step is to eventually become a developer. Sign up to be an iPhone Developer and shell nearly $99 which would allow agreeing to Apple's terms and conditions. One needs to sign up to even test the code on the iPhone.
Depending on time available during some weeks and even depending on the level of programming knowledge, an iPhone game would take about two months to get finished. The toughest part is to adjust to the unsafe language since a new developer would get frustrated to find even a single bug in the code.
Finally, submit the app to Apple. Apps need to be submitted to the App Store and uploaded with a description along with icons and screenshots. Apple mostly takes a week to approve the content.
Owning the SDK is the next step. Apple provides the free SDK which is required for iPhone development and includes that an average developer needs to get going. It includes the development environment Xcode and the iPhone Simulator which is required for testing. There are some performance analyzers too, template-like interface builders and a huge reference library with enough documentation.
The third and one of the most important parts for iPhone app development is to learn Objective C. It is the primary programming language which is required for app development and an extension of C with OOP principles along with scripting elements. Any developer with previous programming experience will find it easy enough to transfer their skills for mobile app development.
The official Apple SDK has good details about various features and one can get clarification on anything.
To start out with development, the fourth step is to start writing something. Get a project to work on and start coding with Objective C. A Java programmer can also adjust and practice his or her programming skills for getting a project done.
A couple of modification tasks can help if one has not actually commenced on an original project. The SDK includes a host of sample projects which can help the developer with several aspects of development. One can start there with the process and just reverse engineer it. One can add new features and even create a new game.
The fifth step is to eventually become a developer. Sign up to be an iPhone Developer and shell nearly $99 which would allow agreeing to Apple's terms and conditions. One needs to sign up to even test the code on the iPhone.
Depending on time available during some weeks and even depending on the level of programming knowledge, an iPhone game would take about two months to get finished. The toughest part is to adjust to the unsafe language since a new developer would get frustrated to find even a single bug in the code.
Finally, submit the app to Apple. Apps need to be submitted to the App Store and uploaded with a description along with icons and screenshots. Apple mostly takes a week to approve the content.
iPhone Application Development company have team of skilled and experience Android Developer and iPhone App Developer who develops apps for many platforms that suit for business needs.
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