Now we will continue what we start the list time at the 1st Part
1970s
Years 1970-1980
1978: "Simulation of wrinkled surfaces," J. Blinn introduced the concept of bump mapping
1978: Cyrus and Beck propose an algorithm for clipping segments
1979: first rendering of transparent surfaces by Kay and Greenberg
1979: Creation of Lucasfilm E. Catmull, R. Guggenheim and Smith A.R.
1980: Tron (Disney): 15 minutes Summary
1980: Birth of standard PHIGS
1980: T. Whitted creates a ray tracer with shadows, reflection, refraction and antialiasing
1980s
1982: T. Brighham (NYIT) is working on morphing
1982: creation of Silicon Graphics, Adobe and AutoDesk
1982: D. Zeltzer (Ohio State) is working on the animation skeleton
1983: "Particle systems: a technique for modeling a class of fuzzy objects", by W.Reeves (Lucasfilm)
1983: Alias
1983: "Pyramidal Parametrics", by L. Williams (NYIT) introduces the notion of mip mapping
1984: early work on radiosity at Cornell University
1984: J. Lasseter joined Lucasfilm
1984: Lucasfilm introduces motion blur effect
1980s
1984: Liang and Barsky propose a new algorithm for clipping
1984: "Compositing digital images," by T. Porter and T. Duff (Lucasfilm)
1984: The Adventures of André and Wally B. (Lucasfilm)
1984: Wavefront provides the first 3D modeler business
1985: Max Headroom TV show has its
1985: Adobe PostScript creates
1985: creation of ATI
1985: "An image synthesizer", Ken Perlin, how to make noise ...
1986: Steve Jobs bought Lucasfilm CG Group
1997: Sun launches Java 3D
1997: Geri's Game (Pixar)
1998: Maya (Alias | Wavefront)
1998: OpenGL 1.2
1999: Star Wars Episode I
1999: Toy Story 2 (Pixar)
2001: Final Fantasy (Square)
2001: Shrek (Dreamworks SKG)
2001: OpenGL 1.3
1970s
1973: First ACM SIGGRAPH conference
1974: E. Catmull (Utah) defended his thesis on the veneer
texture, and z-buffer rendering of curved surfaces
1974: B. Phong (Utah) invents a new smoothing algorithm
shadows
1974: Sutherland Hodgman and develop an algorithm
clipping polygon
1975: B. Mandelbrot (IBM) published his work on geometry
fractal
1975: G. Lucas created ILM (Industrial Light & Magic)
Directed by E. Catmull, the Department of Computer Graphics
New York Institute of Technology is the new place to be
1974: E. Catmull (Utah) defended his thesis on the veneer
texture, and z-buffer rendering of curved surfaces
1974: B. Phong (Utah) invents a new smoothing algorithm
shadows
1974: Sutherland Hodgman and develop an algorithm
clipping polygon
1975: B. Mandelbrot (IBM) published his work on geometry
fractal
1975: G. Lucas created ILM (Industrial Light & Magic)
Directed by E. Catmull, the Department of Computer Graphics
New York Institute of Technology is the new place to be
1970s
1976: A. R. Smith (NYIT)
creates the first drawing program
using 24 bits per pixel (full color)
1976: E. Catmull (NYIT) creates Tween, a leading software
of in-betweening
1976: J. Blinn (Utah) working on environment mapping
1977: J. Bresenham develops an efficient algorithm for
tracing circles
1977: "The aliasing problem in computer-generated shaded
images ", by F. Crow
1977: Birth of the GKS standard
1977: Star Wars, G. Lucas
1977: NIH pays $ 65,000 for an 8-bit frame-buffer of 512x512 pixels
using 24 bits per pixel (full color)
1976: E. Catmull (NYIT) creates Tween, a leading software
of in-betweening
1976: J. Blinn (Utah) working on environment mapping
1977: J. Bresenham develops an efficient algorithm for
tracing circles
1977: "The aliasing problem in computer-generated shaded
images ", by F. Crow
1977: Birth of the GKS standard
1977: Star Wars, G. Lucas
1977: NIH pays $ 65,000 for an 8-bit frame-buffer of 512x512 pixels
1978: "Simulation of wrinkled surfaces," J. Blinn introduced the concept of bump mapping
1978: Cyrus and Beck propose an algorithm for clipping segments
1979: first rendering of transparent surfaces by Kay and Greenberg
1979: Creation of Lucasfilm E. Catmull, R. Guggenheim and Smith A.R.
1980: Tron (Disney): 15 minutes Summary
1980: Birth of standard PHIGS
1980: T. Whitted creates a ray tracer with shadows, reflection, refraction and antialiasing
1982: T. Brighham (NYIT) is working on morphing
1982: creation of Silicon Graphics, Adobe and AutoDesk
1982: D. Zeltzer (Ohio State) is working on the animation skeleton
1983: "Particle systems: a technique for modeling a class of fuzzy objects", by W.Reeves (Lucasfilm)
1983: Alias
1983: "Pyramidal Parametrics", by L. Williams (NYIT) introduces the notion of mip mapping
1984: early work on radiosity at Cornell University
1984: J. Lasseter joined Lucasfilm
1984: Lucasfilm introduces motion blur effect
1980s
1984: Liang and Barsky propose a new algorithm for clipping
1984: "Compositing digital images," by T. Porter and T. Duff (Lucasfilm)
1984: The Adventures of André and Wally B. (Lucasfilm)
1984: Wavefront provides the first 3D modeler business
1985: Max Headroom TV show has its
1985: Adobe PostScript creates
1985: creation of ATI
1985: "An image synthesizer", Ken Perlin, how to make noise ...
1986: Steve Jobs bought Lucasfilm CG Group
1980s
1986: creation of Softimage
1986: Luxo Jr. (Pixar), the first film nominated for an Oscar synthesis
1987: TIFF, GIF, VGA ...
1987: "Flocks, herds and schools: a distributed behavior model" by C. Reynolds (Symbolics)
1987: creation of the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State University
1987: "Marching cubes: a high resolution 3D surface Construction Algorithm," by Lorensen and Cline (GE)
1988: Pixar RenderMan creates
1988: Willow (Lucasfilm) popularizes morphing
1988: Tin Toy (Pixar)
1986: Luxo Jr. (Pixar), the first film nominated for an Oscar synthesis
1987: TIFF, GIF, VGA ...
1987: "Flocks, herds and schools: a distributed behavior model" by C. Reynolds (Symbolics)
1987: creation of the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State University
1987: "Marching cubes: a high resolution 3D surface Construction Algorithm," by Lorensen and Cline (GE)
1988: Pixar RenderMan creates
1988: Willow (Lucasfilm) popularizes morphing
1988: Tin Toy (Pixar)
Years 1980 - 1990
1989: ILM creates special effects Abyss
1989: Knick Knack (Pixar)
1990: first edition of Graphics Gems
1991: ILM creates special effects Terminator 2
1991: JPEG, MPEG
1992: OpenGL 1.0
1992: Apple QuickTime creates
1992: early work from the University of Illinois CAVE-like systems
1989: Knick Knack (Pixar)
1990: first edition of Graphics Gems
1991: ILM creates special effects Terminator 2
1991: JPEG, MPEG
1992: OpenGL 1.0
1992: Apple QuickTime creates
1992: early work from the University of Illinois CAVE-like systems
1990s
1993 Doom (ID
Software)
1993: Creation of Digital Domain and NVIDIA
1994: SGI + = Nintendo Nintendo 64
1994: Jurassic Park (ILM)
1995: creation of DreamWorks SKG
1995: Toy Story (Pixar)
1995: merger of Alias and Wavefront
1995: OpenGL 1.1
1996: Microsoft releases DirectX
1996 Quake (ID Software)
1993: Creation of Digital Domain and NVIDIA
1994: SGI + = Nintendo Nintendo 64
1994: Jurassic Park (ILM)
1995: creation of DreamWorks SKG
1995: Toy Story (Pixar)
1995: merger of Alias and Wavefront
1995: OpenGL 1.1
1996: Microsoft releases DirectX
1996 Quake (ID Software)
Years 1990 - 2000
1997: Sun launches Java 3D
1997: Geri's Game (Pixar)
1998: Maya (Alias | Wavefront)
1998: OpenGL 1.2
1999: Star Wars Episode I
1999: Toy Story 2 (Pixar)
2001: Final Fantasy (Square)
2001: Shrek (Dreamworks SKG)
2001: OpenGL 1.3
2000s
2002: OpenGL 1.4,
DirectX 9.0
2003: OpenGL 1.5
2003: Finding Nemo (Pixar)
2004: Doom 3 (ID Software)
2004: The Incredibles (Pixar), Shrek 2 (DreamWorks SKG)
2004: OpenGL 2.0
2005: Pollux, film 100% French!
2006: OpenGL 2.1, DirectX 10
2003: OpenGL 1.5
2003: Finding Nemo (Pixar)
2004: Doom 3 (ID Software)
2004: The Incredibles (Pixar), Shrek 2 (DreamWorks SKG)
2004: OpenGL 2.0
2005: Pollux, film 100% French!
2006: OpenGL 2.1, DirectX 10
And now !
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